Last Dawn
As a Level Designer and Systems Designer, I’ve had the privilege of collaborating with dynamic teams and creating fun and engaging mechanics.
Level Design & Programming
Project Details
Last Dawn is a post-apocalyptic action horror game with unique enemies, a focus on heavy resource management, and an emphasis on player agency. We want our players to have the ability to choose to combat the enemy’s with wit alone or guns blazing if they manage their resource properly. Each level is designed with multiple strategies in mind and many different mechanics can be used to solve a problem.
Role
Level Designer & Systems Designer
Academic Experience at Full Sail University
Unreal Engine 5, PC (Shipped)
Level Design
Overview
The Prison Level is the final level of Last Dawn. I made the level with player choice and expression in mind while also adding environmental storytelling.
Final Send off
The map is the largest in the game with 9 rooms; 2 large open rooms; 4 small rooms; and 3 hallways.
Digital & Physical Packaging
Related Projects
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Package Designer
Contribution
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Trinity Beauty Co.
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Package Designer
Contribution
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