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Last Dawn

As a Level Designer and Systems Designer, I’ve had the privilege of collaborating with dynamic teams and creating fun and engaging mechanics.

Level Design & Programming

Project Details

Last Dawn is a post-apocalyptic action horror game with unique enemies, a focus on heavy resource management, and an emphasis on player agency. We want our players to have the ability to choose to combat the enemy’s with wit alone or guns blazing if they manage their resource properly. Each level is designed with multiple strategies in mind and many different mechanics can be used to solve a problem.

Role

Level Designer & Systems Designer

Academic Experience at Full Sail University

Unreal Engine 5, PC (Shipped)

Level Design

Overview

The Prison Level is the final level of Last Dawn. I made the level with player choice and expression in mind while also adding environmental storytelling.

Final Send off

The map is the largest in the game with 9 rooms; 2 large open rooms; 4 small rooms; and 3 hallways.

Digital & Physical Packaging

A fluid grid system was implemented to create a flexible and proportionate layout that adjusts seamlessly to different screen sizes, maintaining visual consistency across devices.

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