{"id":66,"date":"2026-03-04T20:05:49","date_gmt":"2026-03-04T20:05:49","guid":{"rendered":"https:\/\/cameronmendez.com\/?page_id=66"},"modified":"2026-03-27T01:38:33","modified_gmt":"2026-03-27T01:38:33","slug":"resume","status":"publish","type":"page","link":"https:\/\/cameronmendez.com\/es\/resume\/","title":{"rendered":"Resume"},"content":{"rendered":"<p>[et_pb_section fb_built=&#8221;1&#8243; admin_label=&#8221;Header&#8221; _builder_version=&#8221;4.23.2&#8243; _module_preset=&#8221;default&#8221; background_color=&#8221;gcid-bb730dca-23ad-45ab-ac1c-91061d0c80d9&#8243; global_colors_info=&#8221;{%22gcid-bb730dca-23ad-45ab-ac1c-91061d0c80d9%22:%91%22background_color%22%93}&#8221;][et_pb_row _builder_version=&#8221;4.23.2&#8243; _module_preset=&#8221;default&#8221; global_colors_info=&#8221;{}&#8221;][et_pb_column type=&#8221;4_4&#8243; _builder_version=&#8221;4.23.2&#8243; _module_preset=&#8221;default&#8221; global_colors_info=&#8221;{}&#8221;][et_pb_text _builder_version=&#8221;4.23.2&#8243; _module_preset=&#8221;5bd85320-e387-4c5d-bbeb-2e2c44c09e1a&#8221; global_colors_info=&#8221;{}&#8221;]<\/p>\n<h1>Resume<\/h1>\n<p>[\/et_pb_text][et_pb_button button_url=&#8221;#work&#8221; button_text=&#8221;View Full Resume&#8221; _builder_version=&#8221;4.27.6&#8243; _module_preset=&#8221;4ae5f43b-8839-4de1-bd03-d45b30672974&#8243; button_icon=&#8221;&#xf1c1;||fa||900&#8243; hover_enabled=&#8221;0&#8243; global_colors_info=&#8221;{}&#8221; sticky_enabled=&#8221;0&#8243;][\/et_pb_button][\/et_pb_column][\/et_pb_row][\/et_pb_section][et_pb_section fb_built=&#8221;1&#8243; admin_label=&#8221;CV&#8221; module_id=&#8221;work&#8221; _builder_version=&#8221;4.27.6&#8243; _module_preset=&#8221;default&#8221; background_color=&#8221;gcid-bb730dca-23ad-45ab-ac1c-91061d0c80d9&#8243; locked=&#8221;off&#8221; collapsed=&#8221;on&#8221; global_colors_info=&#8221;{%22gcid-bb730dca-23ad-45ab-ac1c-91061d0c80d9%22:%91%22background_color%22%93}&#8221;][et_pb_row _builder_version=&#8221;4.23.2&#8243; _module_preset=&#8221;default&#8221; global_colors_info=&#8221;{}&#8221;][et_pb_column type=&#8221;4_4&#8243; _builder_version=&#8221;4.23.2&#8243; _module_preset=&#8221;default&#8221; global_colors_info=&#8221;{}&#8221;][et_pb_text _builder_version=&#8221;4.23.2&#8243; _module_preset=&#8221;99939a69-ed95-4a82-ba1a-6ab18d18d0f4&#8243; global_colors_info=&#8221;{}&#8221;]<\/p>\n<h2>Work<\/h2>\n<p>[\/et_pb_text][\/et_pb_column][\/et_pb_row][et_pb_row column_structure=&#8221;1_3,2_3&#8243; _builder_version=&#8221;4.23.2&#8243; _module_preset=&#8221;default&#8221; global_colors_info=&#8221;{}&#8221;][et_pb_column type=&#8221;1_3&#8243; _builder_version=&#8221;4.23.2&#8243; _module_preset=&#8221;default&#8221; global_colors_info=&#8221;{}&#8221;][et_pb_text _builder_version=&#8221;4.27.6&#8243; _module_preset=&#8221;96b7bfef-df90-4df0-a510-9d22c682c5cf&#8221; header_6_text_color=&#8221;rgba(0,0,0,0.4)&#8221; hover_enabled=&#8221;0&#8243; global_colors_info=&#8221;{}&#8221; sticky_enabled=&#8221;0&#8243;]<\/p>\n<h6>October 2025 &#8211; Present<\/h6>\n<p>[\/et_pb_text][\/et_pb_column][et_pb_column type=&#8221;2_3&#8243; _builder_version=&#8221;4.23.2&#8243; _module_preset=&#8221;default&#8221; global_colors_info=&#8221;{}&#8221;][et_pb_text _builder_version=&#8221;4.27.6&#8243; _module_preset=&#8221;7e382462-4669-433a-a397-2065f7042dcf&#8221; custom_margin=&#8221;||0px||false|false&#8221; hover_enabled=&#8221;0&#8243; global_colors_info=&#8221;{}&#8221; sticky_enabled=&#8221;0&#8243;]<\/p>\n<h3>AI Programmer<\/h3>\n<p>[\/et_pb_text][et_pb_text _builder_version=&#8221;4.27.6&#8243; _module_preset=&#8221;1696bb1b-fa6e-44ad-93ec-110cc4f2130e&#8221; header_5_text_color=&#8221;gcid-c9ec881e-ca46-4387-bf7a-f2b34d8141ee&#8221; hover_enabled=&#8221;0&#8243; global_colors_info=&#8221;{%22gcid-c9ec881e-ca46-4387-bf7a-f2b34d8141ee%22:%91%22header_5_text_color%22%93}&#8221; sticky_enabled=&#8221;0&#8243;]<\/p>\n<h5>Forbidden Kemeno LLC.<\/h5>\n<p>[\/et_pb_text][et_pb_blurb use_icon=&#8221;on&#8221; font_icon=&#8221;&#xf00c;||fa||900&#8243; _builder_version=&#8221;4.27.6&#8243; _module_preset=&#8221;743e9605-b527-4cd6-b232-93d4909e4137&#8243; hover_enabled=&#8221;0&#8243; locked=&#8221;off&#8221; global_colors_info=&#8221;{}&#8221; sticky_enabled=&#8221;0&#8243;]<\/p>\n<p>After Hours: Library is a horror game where the player must complete tasks before time runs out and uncover the dark history of the library.<\/p>\n<p>[\/et_pb_blurb][et_pb_blurb use_icon=&#8221;on&#8221; font_icon=&#8221;&#xf00c;||fa||900&#8243; _builder_version=&#8221;4.27.6&#8243; _module_preset=&#8221;743e9605-b527-4cd6-b232-93d4909e4137&#8243; hover_enabled=&#8221;0&#8243; locked=&#8221;off&#8221; global_colors_info=&#8221;{}&#8221; sticky_enabled=&#8221;0&#8243;]<\/p>\n<p>Engineered the Monster AI to conduct patrol routes and listen for the player&#8217;s footsteps. The Monster can listen in and<br \/>hear the player&#8217;s mic input.<\/p>\n<p>[\/et_pb_blurb][et_pb_blurb use_icon=&#8221;on&#8221; font_icon=&#8221;&#xf00c;||fa||900&#8243; _builder_version=&#8221;4.27.6&#8243; _module_preset=&#8221;743e9605-b527-4cd6-b232-93d4909e4137&#8243; hover_enabled=&#8221;0&#8243; locked=&#8221;off&#8221; global_colors_info=&#8221;{}&#8221; sticky_enabled=&#8221;0&#8243;]<\/p>\n<p>Used Unreal Engine 5, to develop the monster&#8217;s AI in behavior trees. Creating an intelligent monster that hears the player&#8217;s mic input and actions.<\/p>\n<p>[\/et_pb_blurb][et_pb_blurb use_icon=&#8221;on&#8221; font_icon=&#8221;&#xf00c;||fa||900&#8243; _builder_version=&#8221;4.27.6&#8243; _module_preset=&#8221;743e9605-b527-4cd6-b232-93d4909e4137&#8243; hover_enabled=&#8221;0&#8243; locked=&#8221;off&#8221; global_colors_info=&#8221;{}&#8221; sticky_enabled=&#8221;0&#8243;]<\/p>\n<p>Designed the spawner for the Monster AI. The Monster only spawns once the player has reached a certain completion threshold.<\/p>\n<p>[\/et_pb_blurb][et_pb_blurb use_icon=&#8221;on&#8221; font_icon=&#8221;&#xf00c;||fa||900&#8243; _builder_version=&#8221;4.27.6&#8243; _module_preset=&#8221;743e9605-b527-4cd6-b232-93d4909e4137&#8243; hover_enabled=&#8221;0&#8243; locked=&#8221;off&#8221; global_colors_info=&#8221;{}&#8221; sticky_enabled=&#8221;0&#8243;]<\/p>\n<p>Managed a jump scare manager containing the logic for random recurring jump scares and the persistent level jump scares.<\/p>\n<p>[\/et_pb_blurb][\/et_pb_column][\/et_pb_row][et_pb_row column_structure=&#8221;1_3,2_3&#8243; _builder_version=&#8221;4.27.6&#8243; _module_preset=&#8221;default&#8221; hover_enabled=&#8221;0&#8243; global_colors_info=&#8221;{}&#8221; sticky_enabled=&#8221;0&#8243;][et_pb_column type=&#8221;1_3&#8243; _builder_version=&#8221;4.23.2&#8243; _module_preset=&#8221;default&#8221; global_colors_info=&#8221;{}&#8221;][et_pb_text _builder_version=&#8221;4.27.6&#8243; _module_preset=&#8221;96b7bfef-df90-4df0-a510-9d22c682c5cf&#8221; header_6_text_color=&#8221;rgba(0,0,0,0.4)&#8221; hover_enabled=&#8221;0&#8243; global_colors_info=&#8221;{}&#8221; sticky_enabled=&#8221;0&#8243;]<\/p>\n<h6>June 2025 &#8211; Sept 2025<\/h6>\n<p>[\/et_pb_text][\/et_pb_column][et_pb_column type=&#8221;2_3&#8243; _builder_version=&#8221;4.23.2&#8243; _module_preset=&#8221;default&#8221; global_colors_info=&#8221;{}&#8221;][et_pb_text _builder_version=&#8221;4.27.6&#8243; _module_preset=&#8221;7e382462-4669-433a-a397-2065f7042dcf&#8221; custom_margin=&#8221;||0px||false|false&#8221; hover_enabled=&#8221;0&#8243; global_colors_info=&#8221;{}&#8221; sticky_enabled=&#8221;0&#8243;]<\/p>\n<h3>Level Designer<\/h3>\n<p>[\/et_pb_text][et_pb_text _builder_version=&#8221;4.23.2&#8243; _module_preset=&#8221;1696bb1b-fa6e-44ad-93ec-110cc4f2130e&#8221; header_5_text_color=&#8221;gcid-c9ec881e-ca46-4387-bf7a-f2b34d8141ee&#8221; global_colors_info=&#8221;{%22gcid-c9ec881e-ca46-4387-bf7a-f2b34d8141ee%22:%91%22header_5_text_color%22%93}&#8221;]<\/p>\n<h5>Self Project<\/h5>\n<p>[\/et_pb_text][et_pb_blurb use_icon=&#8221;on&#8221; font_icon=&#8221;&#xf00c;||fa||900&#8243; _builder_version=&#8221;4.27.6&#8243; _module_preset=&#8221;743e9605-b527-4cd6-b232-93d4909e4137&#8243; hover_enabled=&#8221;0&#8243; locked=&#8221;off&#8221; global_colors_info=&#8221;{}&#8221; sticky_enabled=&#8221;0&#8243;]<\/p>\n<p>Project SV: Dracula&#8217;s Castle Moonlight Palace is a souls-like role playing game where the objective of the player is to defeat enemies to level up and battle bosses to progress to the next area.<\/p>\n<p>[\/et_pb_blurb][et_pb_blurb use_icon=&#8221;on&#8221; font_icon=&#8221;&#xf00c;||fa||900&#8243; _builder_version=&#8221;4.27.6&#8243; _module_preset=&#8221;743e9605-b527-4cd6-b232-93d4909e4137&#8243; hover_enabled=&#8221;0&#8243; locked=&#8221;off&#8221; global_colors_info=&#8221;{}&#8221; sticky_enabled=&#8221;0&#8243;]<\/p>\n<p>Designed the map layout, built the level from grey-box to polish. Adding an interconnected world level akin to a souls-like.<\/p>\n<p>[\/et_pb_blurb][et_pb_blurb use_icon=&#8221;on&#8221; font_icon=&#8221;&#xf00c;||fa||900&#8243; _builder_version=&#8221;4.27.6&#8243; _module_preset=&#8221;743e9605-b527-4cd6-b232-93d4909e4137&#8243; hover_enabled=&#8221;0&#8243; locked=&#8221;off&#8221; global_colors_info=&#8221;{}&#8221; sticky_enabled=&#8221;0&#8243;]<\/p>\n<p>Built extensively on lighting, building post processing, and capturing a fantasy-like setting without a drop in performance.<\/p>\n<p>[\/et_pb_blurb][et_pb_blurb use_icon=&#8221;on&#8221; font_icon=&#8221;&#xf00c;||fa||900&#8243; _builder_version=&#8221;4.27.6&#8243; _module_preset=&#8221;743e9605-b527-4cd6-b232-93d4909e4137&#8243; hover_enabled=&#8221;0&#8243; locked=&#8221;off&#8221; global_colors_info=&#8221;{}&#8221; sticky_enabled=&#8221;0&#8243;]<\/p>\n<p>Referenced classic Castlevania title Aria of Sorrow with similar architecture and bringing a side scroller metroidvania level<br \/>to 3D.<\/p>\n<p>[\/et_pb_blurb][\/et_pb_column][\/et_pb_row][et_pb_row column_structure=&#8221;1_3,2_3&#8243; _builder_version=&#8221;4.23.2&#8243; _module_preset=&#8221;default&#8221; global_colors_info=&#8221;{}&#8221;][et_pb_column type=&#8221;1_3&#8243; _builder_version=&#8221;4.23.2&#8243; _module_preset=&#8221;default&#8221; global_colors_info=&#8221;{}&#8221;][et_pb_text _builder_version=&#8221;4.27.6&#8243; _module_preset=&#8221;96b7bfef-df90-4df0-a510-9d22c682c5cf&#8221; header_6_text_color=&#8221;rgba(0,0,0,0.4)&#8221; hover_enabled=&#8221;0&#8243; global_colors_info=&#8221;{}&#8221; sticky_enabled=&#8221;0&#8243;]<\/p>\n<h6>November 2023 &#8211; March 2024<\/h6>\n<p>[\/et_pb_text][\/et_pb_column][et_pb_column type=&#8221;2_3&#8243; _builder_version=&#8221;4.23.2&#8243; _module_preset=&#8221;default&#8221; global_colors_info=&#8221;{}&#8221;][et_pb_text _builder_version=&#8221;4.27.6&#8243; _module_preset=&#8221;7e382462-4669-433a-a397-2065f7042dcf&#8221; custom_margin=&#8221;||0px||false|false&#8221; hover_enabled=&#8221;0&#8243; global_colors_info=&#8221;{}&#8221; sticky_enabled=&#8221;0&#8243;]<\/p>\n<h3>Game Designer<\/h3>\n<p>[\/et_pb_text][et_pb_text _builder_version=&#8221;4.27.6&#8243; _module_preset=&#8221;1696bb1b-fa6e-44ad-93ec-110cc4f2130e&#8221; header_5_text_color=&#8221;gcid-c9ec881e-ca46-4387-bf7a-f2b34d8141ee&#8221; hover_enabled=&#8221;0&#8243; global_colors_info=&#8221;{%22gcid-c9ec881e-ca46-4387-bf7a-f2b34d8141ee%22:%91%22header_5_text_color%22%93}&#8221; sticky_enabled=&#8221;0&#8243;]<\/p>\n<h5>Academic Experience<\/h5>\n<p>[\/et_pb_text][et_pb_blurb use_icon=&#8221;on&#8221; font_icon=&#8221;&#xf00c;||fa||900&#8243; _builder_version=&#8221;4.27.6&#8243; _module_preset=&#8221;743e9605-b527-4cd6-b232-93d4909e4137&#8243; hover_enabled=&#8221;0&#8243; locked=&#8221;off&#8221; global_colors_info=&#8221;{}&#8221; sticky_enabled=&#8221;0&#8243;]<\/p>\n<p>Last Dawn is a first person shooter survival horror game in where the objective of the player is to pickup weapons, scavenge for ammo, and defeat enemies to get to the next level.<\/p>\n<p>[\/et_pb_blurb][et_pb_blurb use_icon=&#8221;on&#8221; font_icon=&#8221;&#xf00c;||fa||900&#8243; _builder_version=&#8221;4.27.6&#8243; _module_preset=&#8221;743e9605-b527-4cd6-b232-93d4909e4137&#8243; hover_enabled=&#8221;0&#8243; locked=&#8221;off&#8221; global_colors_info=&#8221;{}&#8221; sticky_enabled=&#8221;0&#8243;]<\/p>\n<p>Engineered combat mechanics, and created player mechanics.<\/p>\n<p>[\/et_pb_blurb][et_pb_blurb use_icon=&#8221;on&#8221; font_icon=&#8221;&#xf00c;||fa||900&#8243; _builder_version=&#8221;4.27.6&#8243; _module_preset=&#8221;743e9605-b527-4cd6-b232-93d4909e4137&#8243; hover_enabled=&#8221;0&#8243; locked=&#8221;off&#8221; global_colors_info=&#8221;{}&#8221; sticky_enabled=&#8221;0&#8243;]<\/p>\n<p>Used Unreal Engine 5, to grey-box map layouts, developed player weapons, and used Confluence and Jira for GDD Documentation.<\/p>\n<p>[\/et_pb_blurb][et_pb_blurb use_icon=&#8221;on&#8221; font_icon=&#8221;&#xf00c;||fa||900&#8243; _builder_version=&#8221;4.27.6&#8243; _module_preset=&#8221;743e9605-b527-4cd6-b232-93d4909e4137&#8243; hover_enabled=&#8221;0&#8243; locked=&#8221;off&#8221; global_colors_info=&#8221;{}&#8221; sticky_enabled=&#8221;0&#8243;]<\/p>\n<p>Reviewed playtesting feedback, corrected lighting and shading, and finalized all balancing for the levels.<\/p>\n<p>[\/et_pb_blurb][et_pb_blurb use_icon=&#8221;on&#8221; font_icon=&#8221;&#xf00c;||fa||900&#8243; _builder_version=&#8221;4.27.6&#8243; _module_preset=&#8221;743e9605-b527-4cd6-b232-93d4909e4137&#8243; hover_enabled=&#8221;0&#8243; locked=&#8221;off&#8221; global_colors_info=&#8221;{}&#8221; sticky_enabled=&#8221;0&#8243;]<\/p>\n<p>Collaborated with a team of artists using Trello to design stunning 3D models for Last Dawn. Resulting in clear art direction.<\/p>\n<p>[\/et_pb_blurb][\/et_pb_column][\/et_pb_row][et_pb_row _builder_version=&#8221;4.23.2&#8243; _module_preset=&#8221;default&#8221; locked=&#8221;off&#8221; global_colors_info=&#8221;{}&#8221;][et_pb_column type=&#8221;4_4&#8243; _builder_version=&#8221;4.23.2&#8243; _module_preset=&#8221;default&#8221; global_colors_info=&#8221;{}&#8221;][et_pb_text _builder_version=&#8221;4.23.2&#8243; _module_preset=&#8221;99939a69-ed95-4a82-ba1a-6ab18d18d0f4&#8243; global_colors_info=&#8221;{}&#8221;]<\/p>\n<h2>Education<\/h2>\n<p>[\/et_pb_text][\/et_pb_column][\/et_pb_row][et_pb_row column_structure=&#8221;1_3,2_3&#8243; _builder_version=&#8221;4.23.2&#8243; _module_preset=&#8221;default&#8221; locked=&#8221;off&#8221; global_colors_info=&#8221;{}&#8221;][et_pb_column type=&#8221;1_3&#8243; _builder_version=&#8221;4.23.2&#8243; _module_preset=&#8221;default&#8221; global_colors_info=&#8221;{}&#8221;][et_pb_text _builder_version=&#8221;4.27.6&#8243; _module_preset=&#8221;96b7bfef-df90-4df0-a510-9d22c682c5cf&#8221; header_6_text_color=&#8221;rgba(0,0,0,0.4)&#8221; hover_enabled=&#8221;0&#8243; global_colors_info=&#8221;{}&#8221; sticky_enabled=&#8221;0&#8243;]<\/p>\n<h6>June 2021 &#8211; April 2024<\/h6>\n<p>[\/et_pb_text][\/et_pb_column][et_pb_column type=&#8221;2_3&#8243; _builder_version=&#8221;4.23.2&#8243; _module_preset=&#8221;default&#8221; global_colors_info=&#8221;{}&#8221;][et_pb_text _builder_version=&#8221;4.27.6&#8243; _module_preset=&#8221;7e382462-4669-433a-a397-2065f7042dcf&#8221; custom_margin=&#8221;||0px||false|false&#8221; hover_enabled=&#8221;0&#8243; global_colors_info=&#8221;{}&#8221; sticky_enabled=&#8221;0&#8243;]<\/p>\n<h3>Bachelor of Science in Game Design (B.S.)<\/h3>\n<p>[\/et_pb_text][et_pb_text _builder_version=&#8221;4.27.6&#8243; _module_preset=&#8221;1696bb1b-fa6e-44ad-93ec-110cc4f2130e&#8221; header_5_text_color=&#8221;gcid-c9ec881e-ca46-4387-bf7a-f2b34d8141ee&#8221; global_colors_info=&#8221;{%22gcid-c9ec881e-ca46-4387-bf7a-f2b34d8141ee%22:%91%22header_5_text_color%22%93}&#8221;]<\/p>\n<h5>Full Sail University<\/h5>\n<p>[\/et_pb_text][et_pb_blurb use_icon=&#8221;on&#8221; font_icon=&#8221;&#xf00c;||fa||900&#8243; _builder_version=&#8221;4.27.6&#8243; _module_preset=&#8221;743e9605-b527-4cd6-b232-93d4909e4137&#8243; hover_enabled=&#8221;0&#8243; locked=&#8221;off&#8221; global_colors_info=&#8221;{}&#8221; sticky_enabled=&#8221;0&#8243;]<\/p>\n<p>GPA : 3.45<\/p>\n<p>[\/et_pb_blurb][\/et_pb_column][\/et_pb_row][\/et_pb_section]<\/p>\n","protected":false},"excerpt":{"rendered":"<p>ResumeWorkOctober 2025 &#8211; PresentAI ProgrammerForbidden Kemeno LLC.After Hours: Library is a horror game where the player must complete tasks before time runs out and uncover the dark history of the library.Engineered the Monster AI to conduct patrol routes and listen for the player&#8217;s footsteps. The Monster can listen in andhear the player&#8217;s mic input.Used Unreal [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"nf_dc_page":"","_et_pb_use_builder":"on","_et_pb_old_content":"","_et_gb_content_width":"","footnotes":""},"class_list":["post-66","page","type-page","status-publish","hentry"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.3 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Resume - Cameron Mendez<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/cameronmendez.com\/es\/resume\/\" \/>\n<meta property=\"og:locale\" content=\"es_ES\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Resume - Cameron Mendez\" \/>\n<meta property=\"og:description\" content=\"ResumeWorkOctober 2025 - PresentAI ProgrammerForbidden Kemeno LLC.After Hours: Library is a horror game where the player must complete tasks before time runs out and uncover the dark history of the library.Engineered the Monster AI to conduct patrol routes and listen for the player&#039;s footsteps. 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